Okay listen up! This is why I haven't married yet.
Not because I can't commit or any another
jazz! I am not married because I haven't
meet a woman yet that I think I could thrive
with in a end of the world scenario.
There I said it, at some point things
could go down all bad and in turn all
of society burns and chaos is America's
new favorite past time. I've always
wanted a woman who would look at a
zombie outbreak or a pending end of
days and find the glass still half
full anyway. Until I find that one woman
that can make lemonade out of doomsday lemons.
I guess I have the Last of Us video game
created for and only on the Playstation 3
by NAUGHTY DOG.
The Last of Us grips you in it's first 34
seconds that you watch the Joel embark
on his tragic yet stoic journey. As soon as
you begin the game you don't feel like this
is a videogame. This is a razor sharp real
world you are at it has a soul that it traded
it's for a can of vienna saugase. This is life
30 years after a fungal virus transfers
from insects to humans. The lead
character Joel is now tough and has a jaw bone that
might give "The Wolverine" a run for
his money. Since the viral outbreak
the entire world is now basically
lawless and resources are little to zilch.
To top to it all of the virus has filled the
areas outside of the remaining
government quarantine zones with
three type of versions of virus infected
humans: runners, clickers, and bloaters.
They all represent a different type threat
and on the higher difficulties settings
their ferocity is even more apparent.
The swallows of monsters of the infected
that you encounter are nothing compared
to human beings themselves. At least the
infected are mindless men and women who
can't control themselves. It's mankind
current state that is the real morbid horror
of this game. Things have been jacked up
for over 30 years and people are acting
out accordingly. Seeing how people
have adjusted is fascinating and not all
at surprising seeing how people act
when their cable television goes out
for a night.
The Last of Us shows us what happens
when games play like a movie but gives you
choices about how you play it. It also
gives me the theory confirmed that the more
distress placed on humans the stronger we
become, so much so the infected in this
game would be afraid of humans if they
knew better.